Welp for now this is more a "proof of concept" kind of thing than an actual game. I like card game and revenge stories, so this is an instant follow for me.
I think a memorable gameplay is key in making a good hentai-action game. There is only so much you can do with renpy, but further down the line you can look at gameplay ideas in the card genre from "Half-demon Shinobi" (different classes and card combos) or "Newona, Ritual Offering to The Depraved God" (health bar = numbers of cards in deck). For now, you need to thicc up that story tho.
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I like the interaction between Megami and Riko. May spark up conflicts worldwide since they are destined to be heroes.
Also would be interesting if keeping Makoto as a name would influence other characters' reaction, rather than an alias.
Just giving wild thoughts there. OP, gj for getting this game out there, and gl for future development!
currently playing it, so far these are my comments:
its difficult to see what i can click on the map, and the star icon thingys don't stick out as much as i think they should
in combat the text is really small and hard to read, after combat the defeat screen doesn't go away. after i restarted the game, and skipped through the intro again it fixed itself
for some reason whenever i sleep in the in i dont regain hp
a tutorial for the combat system would be nice, although, once i figured it out it is very fun.
after you buy something, a message saying you can equip item in inventory would be nice
Quest Complete msg is not in English
a button to back out of the inn would be nice
on the quest tab, a counter showing progress would be cool
for the slave quest, a reminder of how much she costs would be nice
after you win or lose a combat, the defeat or victory screen sometimes doesn't go away
the quest reward for slave says event, but no event happens
Thank you for your feedback! I’ll address these issues in the next update, including the map visibility, combat text size, inn functionality, and quest/event fixes. I appreciate your suggestions and will work on improving the overall experience! 😊
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Welp for now this is more a "proof of concept" kind of thing than an actual game. I like card game and revenge stories, so this is an instant follow for me.
I think a memorable gameplay is key in making a good hentai-action game. There is only so much you can do with renpy, but further down the line you can look at gameplay ideas in the card genre from "Half-demon Shinobi" (different classes and card combos) or "Newona, Ritual Offering to The Depraved God" (health bar = numbers of cards in deck). For now, you need to thicc up that story tho.
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I like the interaction between Megami and Riko. May spark up conflicts worldwide since they are destined to be heroes.
Also would be interesting if keeping Makoto as a name would influence other characters' reaction, rather than an alias.
Just giving wild thoughts there. OP, gj for getting this game out there, and gl for future development!
What engine is this game build on? It would be nice an android version but asking in case it can be emulated
Great game so far
currently playing it, so far these are my comments:
its difficult to see what i can click on the map, and the star icon thingys don't stick out as much as i think they should
in combat the text is really small and hard to read, after combat the defeat screen doesn't go away. after i restarted the game, and skipped through the intro again it fixed itself
for some reason whenever i sleep in the in i dont regain hp
a tutorial for the combat system would be nice, although, once i figured it out it is very fun.
after you buy something, a message saying you can equip item in inventory would be nice
Quest Complete msg is not in English
a button to back out of the inn would be nice
on the quest tab, a counter showing progress would be cool
for the slave quest, a reminder of how much she costs would be nice
after you win or lose a combat, the defeat or victory screen sometimes doesn't go away
the quest reward for slave says event, but no event happens
Thank you for your feedback! I’ll address these issues in the next update, including the map visibility, combat text size, inn functionality, and quest/event fixes. I appreciate your suggestions and will work on improving the overall experience! 😊
nice!, other then what i mentioned it was a really fun game